#pragma once
#include<d3dx9.h>
#include<string>

class FWTexture
{
private:
	LPDIRECT3DTEXTURE9 texture;
	int width;
	int height;
public:
	FWTexture();
	~FWTexture();
	LPDIRECT3DTEXTURE9 getTexture();
	int getWidth();
	int getHeight();
	void setTexture(LPDIRECT3DTEXTURE9);
	void setWidth(int);
	void setHeight(int);
};